CHLOE DESMOINEAUX 
 PORTFOLIO 



︎💄️
_Alt+Ctrl artist, independant game curator centered in technofeminist collective practices, unperformant designer of performative installation , Chloé Desmoineaux_[she/they] lives and works as a game teacher in Marseille. Inspired by tactical media and hacking practices, they creates interactive installations, hijacks video games and reflects on alternative ways of conceiving _painfull_and_laborious_ screen-controller interaction.

When they are not deafening themself by presenting their multiplayer musical adaptation of Snake, or performing the dynamic boss winner to animate the most unfair and tiresome employee-of-the-month race, they leaves the sadomasochist-tinged playful inventions to give lectures and workshops that traverse various technofeminist practices integrating videogame creation, alternative controllers or speculative fiction writing.

Contrary to what one might think, their aim is not to make people suffer by interacting with their installations, but to generate links by experimenting with alternative, creative and collective ways of experiencing pleasure of playing.

Since 2016, their work has included a curatorial dimension, to give more visibility to creators from queer and dissident communities. In 2017, they organise  Very Symbiotic conferences, an intersectional constructivist night about situated knowledge for the tribute event"TRANS//BORDER, les enseignements de Nathalie Magnan" at MUCEM with Reine Prat, Isabelle Carlier and Peggy Pierrot. 

They also co-organizes the Art Games Demos partys alongside Isabelle Arvers from 2017 to 2023 and co-curated the Institut Français exhibition "S'il Vous Play" with Pierre Corbinais in 2018.

In 2021, they open the transfeminist hacklab FluidSpace, a weekly meeting where technology is explored through a feminist prism.

Their work has been exhibited internationally, notably in

French Alliance in Costa Rica, Milan Machinima Fesival_Italy, Marrueco _French Institute of Tangier_Rabat and Casablanca, Hammer Museum - UCLA Games Art Festival curated by the UCLA GameLab, UNAM Mexico, PODfest digital poetry festival_Rio Brazil, Bergen Centre for Electronic Arts _Norways ,Las Deudas_Buenos Aires, Hangar.org_ Barcelona, Le Pavillon_Namur_Belgium,  Théâtre de Vidy_Lausanne_Switzerland, Jalloo Festival_New Brunswick_Canada.

In France at La Gaïté Lyrique _Paris, le Grenier à Sel_Avignon, Galerie Biza_ Annecy, RIAM festival_Art-Cade Galerie Bains Douche_Marseille, Transpalette Art Center_Bourges,  Super Demain and Les Subsistances_Lyon, La Fabrique d'Art Numérique _Rosny Sous Bois, Le Printemps de Bourges, Le Quai des Savoirs_Toulouse, La Condition Publique_Roubaix, MUCEM_Marseille, Octobre Numérique _Arles...
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NOTABLE WORKS AND PRESS

LIPSTRIKE

2017
Performance online
        Hacked LipstickCounter-Strike Offensive, vidéoprojecteur



Lipstrike is the contraction between lipstick and Counter Strike and means to strike/attack/dismantle/meet/light/play with the lips. Created in resonance with the GamerGate controversy and addressing sexism in video games, Lipstrike is a live performance streamed on the TWITCH platform, during which a performer uses a lipstick connected to the computer as a controller to play Counter-Strike . Used during the game, the contact between the skin and the lipstick is like pressing the trigger.




This project was shown at :
Exposition Bouleversement - Alliança francesa de Costa Rica, September to October 2023
Virtual exhibition V-RAL, Lipstrike, Curated by Matteo Bittanti for Milan Machinima Fesival 26/11 to 9/12/2021
Screened at UCLA Games Art Festival curating by UCLA GameLab, Hammer Museum. 2017
Performed at Riam Festival, 2017


Want to know more about this creation ? ︎︎︎

Milan Machinima Festival - Introduced by Luca Miranda
+ Makery
+ Vice




T.I.N.A.

Card games / Writing workshop / Participatory piece


You are a group of narrative designers in charge of building the main character of a game that will soon come to fruition. The designers will have to use the elements present to build a character that thwarts the usual writing facilities.


           
T.I.N.A. is an experimental card game that helps summon video game characters. T.I.N.A. is a work created by two artists, Chloé Desmoineaux et Leslie Astier.   T.I.N.A. is a narrative experience to share. T.I.N.A. is a tool to analyze and discuss together recurring representations and stereotypes at work.


Each game is an opportunity for players to create new characters with randomly selected contextual constraints. By playing T.I.N.A., participants are invited to compose the characters they would like to see in potential video game works.

This game was created for the Computer Grrrls exhibition at the Gaîté Lyrique. Lyrique.

The game is currently shared in the form of a workshop. This workshop lasts between 1h30 and 2h and requires between 4 and 20 participants. If you are interested in the workshop, you can contact us by personal message on itch or on twitter-X : @lesli__e et @ChloeMoineau

You can visit the dedicated itch.io page and download the game rules.  

For the creation of the game, a base of thirty female  and enby characters from video games of the last twenty years were studied and dissected in order to create the cards which will serve as the basis for the reconstructions.





Mark

SONDEZ-VOUS !

Playable installation,  augmented sport .
Realised with Manon Derain. 

Sondez-vous is inspired by fencing and a game of martial sport/agility played by child in the playground. In the first version, the players' movements generate sound and the touch points are marked with a beep.








SCYLLE 3000 

Installation interactive
        Raspberry-Pi, micro cravate, vidéoprojecteur, flûte(s) et produit désinfectant.



Scylle 3000 is a hijack  of the Snake game . The goal of the game is always the same, catch the red pixel on the screen in order to increase your score without touching yourself or the edge of the screen. The snake will increase in size and its speed will accelerate. The snake will change direction depending on the notes played, in this case SI to go up, LA to go down, SOL to turn left and MI to turn right. It is possible to play alone or in co-op by assigning yourself a note. In GAME OVER, play SOL to restart a game.


The attraction was presented at the media library of the French Institute of Tangier during an Eniarof, as part of Novembre Numérique as well as - as part of the Super Demain event in Lyon! - At the Quai des Savoirs in Lyon - At the Printemps de Bourges - At the Micro Folie in Clichy sous bois - Eniarof at the Fan in Rosny Sous Bois - Micro Contact in Crest



LASTS RESIDENCIES

Aerial / Bergen Centre for Electronic Arts , Norway
August 2023




Queer game jam is a week-long workshop with french artist Chloé Desmoineaux and AV-net , initiated by aerial in collaboration with BEK. The workshop will be based around the themes of technofeminism and queer video-gaming.



The workshop will start by drawing from Chloe’s an Al’s fanzines and resources from various cyberfeminist networks from Spain, France and Belgium. Afterwards we will be initiating a Game jam around speculative storytelling, inspired by historical accounts, Norwegian queer narratives and personal narratives. There will be simple tools at our disposal, including fantasy consoles! These are easy for the uninitiated but are no less interesting for people at ease with game development. Towards the end of the workshop, we will build an itinerant arcade terminal, using building facades as a game screen.

The workshop is free, designed for queer people over 18 and will be hosted in English. No previous experience of gaming or building arcade is needed.




Video games  made during the residency are availables here:   https://itch.io/jam/aerial-queer-game-jam







︎
Las Deudas, Buenos Aires
Septembre 2023


The residency took shape through encounters with local artists.
First I met Féli and Céleste, who run the Las Deudas space with which I'm associated through the Dos Mares residency.
Then I met Nahuel Moco, with whom I've been in touch on Instagram for several months. He's a game designer with the Cyber Cirujas collective of artists who make alternative controllers from recycled materials.
The Arduivino collective, who get together to drink wine and make some arduino projects. From this group emerged the Las Pibas del Text art collective (PETSCIIcola, Labonsaï and Mundo Violento).
The artist Tatiana Avendaño Peña, bastard philosopher, raver and telepathy learner, who through her Cuerpx Antenx project, develops thought practices and protocols that extend the capacity of bodies to send and receive signals. I share a lot of contact of international technofeminist networks with her, so we have a lot to exchange! I also meet Jules and Maca from Hackerspace Rlab. I take part in a live coding session with them and organize an evening screening of the film "Update hacker class with intersectional feminism".
Then I meet Laura Palavecino, game professor and researcher specialized in technology and experimental games.

Together, we organized the Thursday September 28 from 6pm, a technofeminist meeting and party with  Resource exchange, workshops, lectures, performances, queer video games, live coding of visuals in hydra, TextArt, technofeminist fanzines by Yuko, FluidSpace and creation of a game archive at Las Deudas.

Short version of my text adapted by Dos Mares 

Two flyers of events that we organise with the Hackerspace Rlab :





TEACHING

Cell Gleaner, Crumb Collector and Memory Recoverer

The Hyper.Local research unit brings together the art schools of Cambrai (Ésac), Valenciennes (Ésad) and Dunkerque - Tourcoing (Esä).

The capitalist discourse on innovation in the video game industry emphasizes speed, performance, powerful hardware, decentralized storage, artificial intelligence, more reality than the real thing (like the Layton site, subtitled Empower your future, which puts "Augmented reality, virtual reality, blockchain and cloud gaming, which is driving the rise of game as a service, as priorities for 2022"). Taking the exact opposite view of this definition of innovation, we'll be taking a closer look at independent tools created on the margins, which draw creativity from exploration, open-sourcing and the re-use of pre-existing technology. Tools and games that don't require the latest computers and a dedicated hard drive to use. The constraint of size becomes an integral part of the software's concept, and a call for humble, reasoned creation that is no less inventive and poetic.

This proposal is based on 3 imaginary expressions: Ramasse Miette, Récupérateur de mémoire and Glaneur de cellules (all three of which define an automatic memory management computer subsystem responsible for recycling previously allocated then unused memory.
Remembering, archiving, forgetting, limited storage space... these are just some of the sub-themes explored in the lexical field of memory.

For the occasion, we'll be using "Fantasy consoles" such as PICO 8, a virtual machine
simulating cartridges and 8bit (1 Byte) games, with graphic graphic display is limited to 16 colors, 128x128 pixels;  BITSY online interface for creating and exportin export games in html format, just a few Kb in size.  https://tinytools.directory/  


Below, some of the games and/or stories Bitsy and
alternative controllers from students of the Hyper.Local
wokshop Hyper.Local.
+ Be Kind, Delete par Clément  an endless 3D bitsy game loop that destroys itself as it's played.+ A la ferme de Bibi by Marion -
-- par Antony Novena Like
+ Arpente ta rue par Sterenn  representation
bitsy 3D representation of an architectural layout in which to wander.
+ Find the exit par Elisa : Look for the exit, but the more you move around, the harder it will be to find your way... The rooms are constantly reconfiguring themselves, filling up with data, walls, voids, solids...
+ Galerababos par Jeremy college occupation, collective resource management
+ Clr__tech luca__clr par Chloé non-human, inter-species relationship, Donna Haraway
+ La boucle de Marc  par Anaël Story of a memory that fades and is lost. Glitch.
+ Good Night par Yun Hsuan  A dream that won't wake you up.
+ Routine par Pierre  A quest looms, in the urgency of the meeting Kenny embarks on an inner journey to contain his energy.
+ Rien Carré par Marion  loss of control, finding hidden things in the middle of nothing, disorienting + white-on-white alternative controller
+ Skywa-la-grenouille-et-la-flaque-d-eau
+ The assistant par Solène Gimo is the assistant to a well-known author. His job is to take the new script to the publishers. Unfortunately, he loses the pages. Help Gimo find the pages before it's too late!
+ Une dégustation sans faim par Justine  relationship with body and stomach and social network 
+ Digital Delusion par Margaux et Louis The story of reproducing cells forming a network of communication and exchange. .


On their own or as part of a team, the students created a series of smallgame based on what the theme of energy evoked in them, memory, based on a memory or an  ecological concerns related to their work. During these workshops, we explore various tools and games that don't require the latest that don't require the latest computers or take up too much space.  A part of the workshop was dedicated to opening keyboards, old cables, cardboard and nails, so that anyone who wanted to could build controllers in line with their game/work.  The constraint of size becomes an integral part of the software
concept and a call to humble, reasoned but no less inventive and poetic. I added a little challenge to encourage students to be as minimalist as possible  at the end of the workshop, to record the memory took by  their game on a Low Score board. The spirit of competition and ranking is more of a joke than anything else, since ranking bring nothing more than the possibility of seeing the total weight of all  memory of the games.

The games are currently on display at the Frac Grand Large for the ENERGIES exhibition.
https://www.fracgrandlarge-hdf.fr/expositions/energies/

We used the  Velvet Aubry’s Multi-Bitsy hack💎️for the exposition of games.  

Image tirée de la page  - https://www.fracgrandlarge-hdf.fr/expositions/energies/
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USEFUL FICTION

This lab took place at the École Européenne Supérieure de l'Image (ÉESI) in Poitiers, France, from July 5 to 10, 2021, as part of "Useful Fictions", the arts-design-science summer workshop of the Chaire arts & sciences: one week to implement and practice contemporary questions about our living and technological environments.
Supervisors: Chloé Desmoineaux - Nathalie Guimbretière - Hervé Jolly - Carine Le Malet
Participants: Charles Ayats - Tyler Lutz - Jean-Luc Soret - Yann Trividic




This laboratory-fiction gave shape to a multiplicity of narratives that question, divert and reconfigure notions of face, landscape, portrait and identity, echoing crucial contemporary issues, with six artistic proposals:

- " Distording tales": a documentary installation outlining the technical, methodological, conceptual and historical building blocks, as well as the bibliographical, aesthetic, philosophical and artistic references used in this exploratory workshop.
- "Faces fictions": airborne installation showing a composite face, a blurred portrait of all lab participants.
- " For a psychobotanical approach to faces" (For a psychobotanical approach to faces): interactive device based on "plant" recognition, a hot spot in contemporary research into human-plant cognition.
- "Hidden Faces": a Virtual Reality installation offering an exploratory journey into the reverse side of a face.
- Algorithmic self-portraits": an interactive device in which a deck of cards featuring landscapes, animal and plant figures is used to create a unique musical composition based on shape recognition.
- Face your body": an interactive composite portrait that evolves according to the distance at which we face it.

Here the booklet with a presentation off all the  projects







LAST EXHIBITION
Solo Show - Bouleversement - Interferences
Retrospective of my work since 2013
curated by Dos Mares

Alliança Francesa  de Costa Rica 
September/October 2023


“ Approaching video games as a form of artistic reflection involves developing an experimental approach that is constantly at odds with the visual and narrative perspective constructed from established norms and standardized visions of what a game is and what it can do.

Chloé Desmoineaux's work approaches gaming through the lens of dissent, questioning social interactions through technology, gender, identity, interspecies relations and the creation of communities where knowledge exchange is conceived from a techno-feminist practice.

The disdain shown by certain gaming communities when their games are appropriated and pirated by dissidents fighting for social justice bears witness to the society in which we live, and provides a critical reflection on interfaces as cultural artifacts and generative processes.”

Laurent Lebourhis and Ron Reyes (Dos Mares)




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FLUID SPACE


 Solution hackeuse 💦️


 Transfeminist space for meetings, experimentation and hacking of all genres.



FluidSpace is a trans and technofeminist space for meeting, playing, experimenting and hacking  that came into being in 2021, thanks to the support of Artagon.
It is now located Impasse Delpech, in Marseille's Belle de Mai district.




FluidSpace is a trans and technofeminist space for meeting, playing, experimenting and hacking that was created in 2021 located at Impasse Delpech, in the Belle de Mai district of Marseille.

FluidSpace is a moving and physical space, which is waiting to be brought to life, by coming to meet there occasionally in a chosen mixity (women and gender dissidents, lgbtqia+), to discuss our relationship with technologies, to play, to open objects, to repair them, to build others, to hack systems, to invent stories...

FluidSpace opens its doors every Wednesday. There is no special knowledge required. People who are interested in hacking, technologies, games, intersectional feminism, collective practices, pedagogy, science fiction (...), those who think they don't know how to do it and don't dare to for the same reason, are particularly invited to come and take over FluidSpace!

If you too are looking for a place where you can do things your way, without being pointed out that you're doing it wrong. Come take a look and invite some cousins, neighbors, friends...!



                      
 

SOME WORKSHOP IDEAS (NON-EXHAUSTIVE LIST)

- Installing free operating systems (linux, raspbian...)

- Workshop to discover independent and queer games.

- Workshop to create video games without coding (Twine, RenPi, Bitsy...) and with a little code /3D (Unity, Godot...)

- Interactivity, electronics and programming workshop (arduino, processing, pure data)

- 3D workshop (Blender)

- Pure data, Processing workshops

- Vjing workshops

- Technofeminist fanzine workshop

- Circuit bending workshop

 

....




There are already materials and tools availables: 

- Raspberry pi 3+

- 1 Arduino uno and starter kit (sensors, components)

- 3 Soldering
soldering stations

- 1 potential 3D printer (coming soon)

- 1 Linux computer to borrow if needed. 

- slightly retro consoles (ps3,
game boy, nintendo 64, Wii)

- tutorials (processing,
unity...), documentation.


To find out more about the space, write to :

fluidespace@riseup.net